Lode Runner: The Legend Returns The War Factory of the Evil Empire LEGAL STATEMENT: Lode Runner: The Legend Returns is a licensed trademark of Sierra On-Line, and a registered trademark of Douglas E. Smith, and I claim no ownership of it. Lode Runner: The Legend Returns, the Evil Empire, and the Mad Monks are also properties of Doug Smith and Sierra On-Line. "The War Factory of the Evil Empire" is a copyright of Misiomedia Software, December 1994. Introduction: WFEE is Freeware; you can distribute it without paying the author any, provided that you don't sell it for more than a $5.00 disk-copying fee and you tell where you got it. Story: It's been more than a year since you brought down the Evil Empire in the origional 150 levels. Since then, the Mad Monks have regrouped and are now residing in a new land deep in the jungles of Wombaland. They were content to live peacefully in their new home for a couple months, but then they started stealing gold from neighboring countries, and used part of it to purchase materials from pirates that were used to make a factory. The factory produces one hundred bombs per minute. Unless you can stop them, they'll have enough bombs to demand surrender of all countries to the New Evil Empire within a matter of weeks! The fate of the world rests on your hands. Number of Levels: True Puzzles: 120 Others: 30 Game Play: This game is contiguous. If you exit a puzzle to the right, you will enter the next puzzle from the left. Doors can transport you to new worlds, and are the exception to continuity. The game is not linear. You will have many choices, but they all eventually lead to the same ending. Terminology: Puzzle: One single puzzle Group: A group of puzzles, normally a dozen puzzles each Level: A collection of groups with about the same difficulty Note: The exception to levels being the same difficulty is level 1; if you're a beginner, go through the LEFT door in puzzle 3 to get to group 1; if you want more challenging puzzles, go through the right door to get to group 2. Groups of Puzzles: Level 0: Wombaland Group 0: Wombaland (Background: Moss Caverns) Level 1: The Start of the Journey Group 1: Underground (BG: Skeleton's Keep) Group 2: The Fortress of the Lost City (BG: The Lost City of Ur) Level 2: Blinding Light Group 3: The Purple Caves of Vurara (BG: The Shimmering Caverns) Group 4: The Crystal Mines (BG: The Crystal Hoards) Level 3: Contrasts and Parallels Group 5: Ice (BG: Winter's Dungeon) Group 6: Fire (BG: Inferno's Playground) Level 4: Engulfed in Darkness Group 7: Bomb Storage Facility (BG: Fungus Delvings) Group 8a: Adjusting to the Dark (BG: The Shadowlands) Group 8b: The Merging of Paths (BG: The Shadowlands) Level 5: The Calm Before the Storm Group 9: The Wombaland Jungle (BG: Moss Caverns) Group R: Retrospectives (BG: All) Level 6: Into the Heart of the Enemy's Stronghold Group 10: The Factory (BG: Meltdown Metropolis) Level 7: Departure from Wombaland Group 0b: Up, Up, and Away! (BG: Moss Caverns, Puzzles 143-145) Group Z: ????? (BG: ?????) [Optional, Puzzles 146-148] Group B: Bonus Level (BG: ?????) [Optional, Puzzle 149] Group 0c: The End . . . Or is it? (BG: Moss Caverns, Puzzle 150) Average Difficuly: Level 0: Not Applicable Level 1: Easy Level 2: Medium Level 3: Tricky Level 4: Difficult Level 5: Very Easy Level 6: Very Difficult Level 7: Not Applicable IMPORTANT NOTE: PAY CLOSE ATTENTION TO LEVEL 100; YOU'll NEED TO REMEMBER IT LATER! Selected Puzzle Hints (refer to only if you can't figure it out yourself): Level 98, "The Labyrinth, Part II": Make sure to hurry to the right side as soon as the level starts, as to not give a chance to the enemy on the left to get down. When you go to the top to make the second loop, make sure that the left enemy has been lured to the middle (the place with two short ladders forming a small square) so you can run past him and get to the exit with no interference. Level 101, "Traps in the Darkness": Listen for the sound of the enemies sloshing around in the tar to know if they fell into a hole. Rememer, there are only three enemies, so you have to have exactly one enemy in each left hole. (To lure them in, you have to be in specific places on the ladder on the right side of the playing field.) Make sure that you get the gold in the correct order: top, bottom, and middle. Level 114, "Have a Blast!": To set the chain of events in action, bomb the sole piece of exposed drillable land not under a handbar. Then, all you can do is wait. Level 132, "A High-Tech Maze": To get through the transporter maze, here is the correct path: up, up, straight, down, up, down, up, straight, straight. Level 140, "A Shadow of the Past": I hope that you paid attention to level 100!