This is a compilation of all the levels I have made or have helped make. Table of Contents ----------------- I. Level Info II. Level Hints III. Special Thanks IV. Miscellaneous ------------------- I. Level Info ------------- First, the key. 1P=The level or group is for 1 player. 2P=The level or group is for 2 people. G=The .pzl is a group. L=The .pzl is a single level. A=I made the level alone. H=Somebody helped me make it. MF=Mark Franklin helped me. PS=Paul Shimel (my dad) helped me make it. DSS1.pzl (G-A-1P) DSS2.pzl (G-A-2P) Fortress.pzl (L-H-PS-2P) D&m1.pzl (L-H-MF-2P) D&m2.pzl (L-H-MF-2P) Quick.pzl (L-A-1P) Quick2.pzl (L-A-1P) Quick3.pzl (L-A-1P) Yin-yang.pzl (L-A-1P) Deathmat.pzl (L-A-2P) Deathma2.pzl (L-A-2P) David01.pzl (L-A-1P) David02.pzl (L-A-2P) David03.pzl (L-A-1P) David04.pzl (L-A-2P) David05.pzl (L-A-1P) David06.pzl (L-A-1P) David07.pzl (L-A-1P) David08.pzl (L-A-1P) David09.pzl (L-A-1P) David10.pzl (L-A-2P) David11.pzl (L-A-1P) David12.pzl (L-A-1P) David13.pzl (L-A-1P) David14.pzl (L-A-1P) David15.pzl (L-A-1P) David16.pzl (L-A-1P) David17.pzl (L-A-1P) David18.pzl (L-A-1P) David19.pzl (L-A-1P) David20.pzl (L-A-1P) ----------- II. Level Hints ----------- Here are hints to the levels. They will give a tip for a certain part of a level. As always, you can look at the levels in the map editor for a good clue. Every level is beatable. I've playtested them all. DSS1.pzl - Every level has a warp to a different level besides the next one. -------- Level 1 - A really easy level. No hints. Level 2 - You only have two bombs so don't waste them. Level 3 - When you get the gold at the top, keep the monks at the bottom. Level 4 - The jackhammer is a trick. Level 5 - You may have to use your bombs killing monks. Level 6 - The extra bomb is to get the key. Level 7 - At the top, you have to go get the gold on the right first. Level 8 - If you stand at certain points on the ladder, the monks will go back the way they came. Level 9 - The gas gun is very helpful. Level 10 - Use a bomb on the part with the long strip of land. Watch out! DSS2.pzl - Every level is the same as in DSS1.pzl only they have been tweaked for 2 players. Fortess.pzl - You only get one chance to get out of the chamber you are in. Deathmat.pzl (heh heh) - This is a deathmatch level. You can't get out of it. Watch where you place a bomb... Deathma2.pzl - This is another deathmatch level except you CAN get out. Someone has to sacrifice a life to leave, though. Yin-yang.pzl - Guess what this is. An easy level. D&m1.pzl - The key is in the S. D&m2.pzl - The key is near the door. Quick.pzl - Don't go into the top teleporter. Quick2.pzl - You have to unlock the door while falling. Quick3.pzl - This level is really easy. David01.pzl - A really easy level. David02.pzl - You actually don't need the bombs. Use them to kill monks. David03.pzl - The monks grab the gold alot. David04.pzl - The bombs are like the Power Pills from Pac Man. David05.pzl - You have to burn the "eyes" of the "face" a certain way. David06.pzl - You have to use the Big Bomb after you drop down from the farthest ladder to the right. David07.pzl - There is a bomb in the "A". Use it on the top part of the "I". David08.pzl - There are two hidden bombs in the "S" and hidden gold in it you need to get with the bombs. David09.pzl - You have to use the monk at the beginning to get to the main field and the door. David10.pzl - One person should distract the monks while the other gets the key. David11.pzl - There is hidden gold on either side of the ladder and next to the hanging bar. David12.pzl - To stop the monk and get the gold at the beginning, you should time it so you pickaxe the square and the rubble falls on the monk so it will make a bridge to the other platfrom. David13.pzl - Use the bomb to get the key in the piece of land in the "pyramid". David14.pzl - (note: I made this level because I am a fan of Sonic the Hedgehog) The key is at the top of the "!". David15.pzl - Use your bomb at the bottom to set off the other bombs to kill the monks. David16.pzl - There is hidden gold in the top points of the two "Qs". David17.pzl - You CAN get past the turf after you use the two bombs to go through it. David18.pzl - Just grab the gold and keep the monks in holes. David19.pzl - When you get to the top monk, grab the gas gun and, after you drop down into the hole, IMMEDIATELY shoot your gas. David20.pzl - The bomb to get the key is in the "D". -------------- III. Special Thanks -------------- I thank Mark Franklin for helping me test my two player levels. I thank my dad (Paul Shimel) for helping me with ideas for Fortress.pzl. I thank Gary Franklin (Mark's dad) for letting me install Lode Runner to my hard drive even though the game is his. ------------- IV. Miscellaneous ------------- In the level David12.pzl, the part at the beginning is a bug in the game I learned at John and Tiffany's Lode Runner page (http://www.aebc.com/~jcharvey/lode/Default.asp). Check it out. I put these levels on their page. A good way to make a level is to make a picture or some words and then build a level around it. I used that alot in my levels, as you can see ;) Give me feedback on my levels at PDShimel@prodigy.net Tell me if you have any levels. I have a huge directory of them ;) This is my first attmept at ASCII art. Tell me if you like it. TTTTTTTTTTTTTTTTTTTTTT H H EEEEEEEEEEEEEEEEEE T H H E T H H E T H H E T H H E T HHHHHHHHHHHHH EEEEEEEEEEE T H H E T H H E T H H E T H H EEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEE N N DDDDDDD E NN N D D E N N N D D E N N N D D E N N N D D EEEEEEEEEEE N N N D D E N N N D D E N N N D D E N NN D D EEEEEEEEEEEEEEEEEEEEE N N DDDDDDD Bye!