This is a compilation of all the levels I have made or have helped make. Table of Contents ----------------- I. Updates II. Level Info III. Level Hints IV. Special Thanks V. Miscellaneous ------------------- I.Updates --------- This is an updated version of David.zip The new features are: 1. added Lode Edit (note: I did not make this awesome software. I just included it so you could do some of the tricks I did with my levels.) [ Editor's note: I took LodeEdit out of this package for space reasons. You can get it at http://home.mieweb.com/lr/misc/lodeedit.html ] 2. changed David01.pzl, David03.pzl, David05-Dvid09.pzl, David11-20.pzl, David22.pzl, Quick-Quick3.pzl, and Yin-Yang.pzl to one group, David.pzl 3. made three variations to David.pzl: Davideasy.pzl, Davidunhackable.pzl, and Davidflip.pzl 4. updated David.txt and changed into Davidv2.txt 5. added David21.pzl and David22.pzl 6. put an "Instant Death" level in David.pzl and David---.pzl 7. renamed the .txt and .zip file to Davidv2.txt or .zip 8. added Fortress.pzl which I think was left out in David.zip (?) -------------- II. Level Info -------------- 1P=The level or group is for 1 player. 2P=The level or group is for 2 people. G=The .pzl is a group. L=The .pzl is a single level. A=I made the level alone. H=Somebody helped me make it. MF=Mark Franklin helped me. PS=Paul Shimel (my dad) helped me make it. DSS1.pzl (G-A-1P) DSS2.pzl (G-A-2P) Fortress.pzl (L-H-PS-2P) D&m1.pzl (L-H-MF-2P) D&m2.pzl (L-H-MF-2P) Quick.pzl (L-A-1P) Quick2.pzl (L-A-1P) Quick3.pzl (L-A-1P) Yin-yang.pzl (L-A-1P) Deathmat.pzl (L-A-2P) Deathma2.pzl (L-A-2P) David02.pzl (L-A-2P David04.pzl (L-A-2P David10.pzl (L-A-2P David21.pzl (L-A-2P) David.pzl Davideasy.pzl Davidunhackable.pzl Davidflip.pzl ---------------- III. Level Hints ---------------- Here are hints to the levels. They will give a tip for a certain part of a level. As always, you can look at the levels in the map editor for a good clue. Every level is beatable. I've playtested them all. DSS1.pzl - Every level has a warp to a different level besides the next one. -------- Level 1 - A really easy level. No hints. Level 2 - You only have two bombs so don't waste them. Level 3 - When you get the gold at the top, keep the monks at the bottom. Level 4 - The jackhammer is a trick. Level 5 - You may have to use your bombs killing monks. Level 6 - The extra bomb is to get the key. Level 7 - At the top, you have to go get the gold on the right first. Level 8 - If you stand at certain points on the ladder, the monks will go back the way they came. Level 9 - The gas gun is very helpful. Level 10 - Use a bomb on the part with the long strip of land. Watch out! DSS2.pzl - Every level is the same as in DSS1.pzl only they have been tweaked for 2 players. Fortess.pzl - You only get one chance to get out of the chamber you are in. Deathmat.pzl (heh heh) - This is a deathmatch level. You can't get out of it. Watch where you place a bomb... Deathma2.pzl - This is another deathmatch level except you CAN get out. Someone has to sacrifice a life to leave, though. Yin-yang.pzl - Guess what this is. An easy level. D&m1.pzl - The key is in the S. D&m2.pzl - The key is near the door. Quick.pzl - Don't go into the top teleporter. Quick2.pzl - You have to unlock the door while falling. Quick3.pzl - This level is really easy. David.pzl - I made a group with some levels (David01.pzl-David22.pzl with the exception of David02.pzl, David04.pzl, David10.pzl, and David21.pzl, Quick.pzl-Quick3.pzl, and Yin-yang.pzl). To get hints for these, look at the individual puzzle hints. There are also some variations on this I made using Lode Edit (included in the zip file). They are Davideasy.pzl (A version with no monks, though sometimes I had to include one. Also, some levels lose the meaning of their names. Example: the level titled "A Bug". The bug isn't there because I replaced the hole with turf.), Davidunhackable.pzl (it is the same as David.pzl except you can't edit it with the editor in the game. You can only use Lode Edit.), and Davidflip.pzl (every puzzle is a mirror image of itself.) In these four puzzle groups, there is one level called "Instant Death" which will kill you because you start in a turf tile. I put this in here on purpose. David01.pzl - A really easy level. David02.pzl - You actually don't need the bombs. Use them to kill monks. David03.pzl - The monks grab the gold alot. David04.pzl - The bombs are like the Power Pills from Pac Man. David05.pzl - You have to burn the "eyes" of the "face" a certain way. David06.pzl - You have to use the Big Bomb after you drop down from the farthest ladder to the right. David07.pzl - There is a bomb in the "A". Use it on the top part of the "I". David08.pzl - There are two hidden bombs in the "S" and hidden gold in it you need to get with the bombs. David09.pzl - You have to use the monk at the beginning to get to the main field and the door. David10.pzl - One person should distract the monks while the other gets the key. David11.pzl - There is hidden gold on either side of the ladder and next to the hanging bar. David12.pzl - To stop the monk and get the gold at the beginning, you should time it so you pickaxe the square and the rubble falls on the monk so it will make a bridge to the other platfrom. David13.pzl - Use the bomb to get the key in the piece of land in the "pyramid". David14.pzl - (note: STH2 is an acronym for S(onic) T(he) H(edgehog) 2) The key is at the top of the "!". David15.pzl - Use your bomb at the bottom to set off the other bombs to kill the monks. David16.pzl - There is hidden gold in the top points of the two "Qs". David17.pzl - You CAN get past the turf after you use the two bombs to go through it. David18.pzl - Just grab the gold and keep the monks in holes. David19.pzl - When you get to the top monk, grab the gas gun and, after you drop down into the hole, IMMEDIATELY shoot your gas. David20.pzl - The bomb to get the key is in the "D". David21.pzl - Player 2 (Wes Reckless) has to exit. David22.pzl - At the beginning, kill all the monks. ------------------ IV. Special Thanks ------------------ I thank Mark Franklin for helping me test my two player levels. I thank my dad (Paul Shimel) for helping me with ideas for Fortress.pzl. I thank Gary Franklin (Mark's dad) for letting me install Lode Runner to my hard drive even though the game is his. ---------------- V. Miscellaneous ---------------- In the level David12.pzl, the part at the beginning is a bug in the game I learned at John and Tiffany's Lode Runner page (http://www.aebc.com/~jcharvey/lode/Default.asp). Check it out. A good way to make a level is to make a picture or some words and then build a level around it. I used that alot in my levels, as you can see ;) Give me feedback on my levels at PDShimel@prodigy.net Tell me if you have any levels. I have a huge directory of them ;) This is my first attmept at ASCII art. Tell me if you like it. TTTTTTTTTTTTTTTTTTTTTT H H EEEEEEEEEEEEEEEEEE T H H E T H H E T H H E T H H E T HHHHHHHHHHHHH EEEEEEEEEEE T H H E T H H E T H H E T H H EEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEE N N DDDDDDD E NN N D D E N N N D D E N N N D D E N N N D D EEEEEEEEEEE N N N D D E N N N D D E N N N D D E N NN D D EEEEEEEEEEEEEEEEEEEEE N N DDDDDDD Bye!