This set of puzzles is made up of 3 levels: 1. Tru-Valu Hardware 2. Morning, Noon & Night; Spelunker's Delight 3. One-Way Tickets to Ride Tru-Valu Hardware involves a principle possibly new to some lr fans. I discovered the principle by accident when making Unabomber's Nightmare (Turkey4.pzl) and then read about it on Jason's web site (under Jason's Trivia section). The title of the level is a broad hint of what you need to do to solve this level. Morning, Noon & Night, Spelunker's Delight also gives a broad hint of what you need to do to solve this level. I had designed the level to only be solvable one way. However that damn Dick Anderson (of DickXX.pzl and DickieXX.pzl fame) "test drove" these levels and found a completely different way to solve this level. At first, I re-did the puzzle to defeat his "way", but, upon reflection, I left the puzzle alone. Dick's way of solving the puzzle is a little easier than the way I had intended, but, its so good, I left the puzzle alone. Actually, there are at least three ways to solve one of the key areas of the puzzle and at least two ways to solve one of the other key areas of the puzzle. One-Way Tickets to Ride involves a principle I once used in early LR-TLR levels. It will quickly become obvious what the one-way tickets are. This puzzle has some harder areas but only one or two areas are really hard. These two hard area can be solved by looking at each, and realizing what you need to do, what you can't do to "do it" and what you'll need to be able to do to "do it". If you want more specific hints, scroll down aways in this document and I'll reveal more specific hints for each level. If you need additional hints, e-mail me at msturg@teleport.com. Please also comment if you like the format of this hints section or if there is something you violently like or dislike about any of these puzzles. Thanks, Mike Sturgeon (aka Turk) (msturg@teleport.com) [See included file turkey6.doc for hints. -Ed.]