Turkey4.pzl: Level 1 is called "Unabomber's Nightmare". After you experiment with this puzzle for awhile (AND after all the gold has been picked up), studying the screen might cause you to "see" where the big bombs have to be placed in order to "solve" the level. I tried to make the portion of the puzzle in the lower left portion of the screen interesting, challanging and necessary. Level 2 is called "Merry-Go-Round Mayhem". The puzzle is somewhat the easiest of the three levels. The really critical portion of the puzzle is trying to figure out how to get across the bottom row the required number of times necessary to pick up all of the gold and tools (on both sides of the bottom row) that are necessary to be able to eventually open the red door. Level 3 is called "Dante's Infernal". I feel it is the best of the three levels. After playing it for a while, you'll "become one with the level". The puzzle seems to have an almost zen-like" quality to it. I tried to introduce some new ways to use one (or more) of the tools. You'll quickly understand what I mean as you get into the level. It wasn't designed to be frustratingly difficult. It was designed to be somewhat challanging but highly enjoyable. Try it...you'll like it. Simultaneously with intorducing Turkey4.pzl, I'll be uploading another new level for LR ONLINE (Turkey 5.pzl) called "Running the Gauntlet". I tried to introduce a principle of play I have not seen before. Perhaps others have utilized a similar principle in their puzzles--but I've not seen it. It's not overly difficult--IF YOU JUST PAY ATTENTION TO WHAT YOU ARE DOING AS YOU ARE DOING IT. I also will be uploading some levels from a friend of mine named Dick Anderson. Dick is an engineer and his puzzles are very interesting. I'll be entitling his puzzles: Dickie1, Dickie2, etc. Some will be LR-TLR and some will be LR ONLINE. These are Dick's first efforts. Check these out. They are very entertaining. You won't be dissapointed. You can reach me (Mike Sturgeon) at msturg@teleport.com and Dick Anderson at anderson@teleport.com. Please let us know what you like or dislike about any particular puzzle. Let us know what you'd like to see or not see in future puzzles. As the disk jockeys used to say: "We take requests".