"Best of TNT" - levels for Lode Runner On-Line by Thorin Tatge ---------------------------------------------- The Canon This is the first bunch of levels I made with TLR. It uses the first level, the Shrine, as a launching point to any of the other ten. Each of the six major tools is showcased in one level, and then there are four others with various intriguing themes. I'm not sure why I named it The Canon... I guess the idea was that it represented the game's capacity for trickiness roundly, although I now see that isn't true. They're still pretty good levels, although the pick-axe one (#6) may not work correctly in MMR. The central trick from the final level is one I used in a signature level from the old Broderbund version. All ten are quite difficult, the later ones more than the earlier ones. The Odyssey I felt like I wanted to make a story of out Lode Runner, so I drew upon a setting I'd been musing about for other reasons and designed a bunch of levels to take the player through it. I'm not sure how immersive it would be for someone not familiar with the story. Hopefully the continuity of the setting and items adds something. The odyssey.txt file summarizes the plot involves. The difficulty varies greatly. The Sequence Lode Runner: The Legend Returns contained thirty-two elements. One, the Mad Monk gate, is invisible, and since all my levels are single player, Wes Reckless wasn't used. So that left thirty elements in the game. I endeavored to create a set of levels which introduced the elements one by one, in which each level contained all the previous elements in some measure as well as one new one. Each of the ten worlds appears for three levels in The Sequence. The first few levels are elementary and interesting for new players, but around level 13 they start getting tricky, and by level 18 they'll challenge the best takers. The Alphabet Based on a system of twenty-six planets my sister and I used in make-believe games in our childhood, this file makes full use of MMR and offers a wide variety of tricky ideas. No level is straightforward, though they get generally more difficult as they progress. Each of the twelve worlds occurs twice, with the reef and crystal settings appearing thrice each. There are three secret warps in the file that can take you past three levels if you find them. Honus, being the capital planet, is especially evil. All difficult, though not quite so much as the upper levels of the Sequence. Hints for any of these files are available on request.