LODERUNNER V1.80 c1996 Mike Baker GBAKER@TIR.COM QUICK DESCRIPTION: You are Imperial Agent Codename: LODE RUNNER. Your mission is to recover all the gold stolen by the Dark Forces. The stolen gold is being closely guarded by the Dark Forces Robot's -the Sphereoids. Armed only with your trusty vaporizer and your wits, you set forth on your mission. Due to the fact that you forgot to replace the batteries in your vaporizer after your last mission (don't ask...), it now only has enough power to cut through bricks... WHAT'S IN THE .85G FILE? LODERUNN The loderunner engine. LRLEVEL2 10 all new levels LRLEVEL 4 old levels LRe Faster LRedit DESCRIPTION OF THE OBJECTS: Lode Runner (you) Sphereoid (the enemy) Gold Regular Brick (what else?) Cement Brick (can't be vaporized.) you can cross it using left and right, pressing down will also get you off. A Ladder! (Trapdoor) It looks just like any other brick.. (One-way) It looks just like any other brick.. KEYS: [EXIT] Goto main screen / exit program [F1] Start Game/destroy the brick to your lower left. [F2] OPtions/destroy the brick to your lower right. [F5] Skip the level. [^] Suicide ARROW KEYS move L.R. around the screen. TIPS: 1. When you drill a hole with your vaporizer; you may safely fall through to the ground bellow, However any Sphereoid chasing you will fall in the hole and get stuck. HOLES WILL DISAPPEAR AFTER 4 SECONDS. 2. You may safely stand on any Sphereoids head although getting on top can be difficult. 3. The Sphereiods can each carry one piece of gold, and the level isn't over until you get all of it. To get the gold from a Sphereoid, You must trap them in a hole and any gold being carried will appear above them. 4. Just because it looks solid, it doesn't mean it is.. Regular Bricks may contain trap doors - (You stand ontop, you fall into.) or One-Way passages -(You can stand ontop without falling, and you can pass through it from one of the sides) 5. Not all bricks can be vaporized. Any brick with something ontop, or a brick with a solid line on the top may not be vaporized. 6. After you collect all the bricks, hidden stuff may appear. THE TECHNICAL STUFF: Each sprite in the game is 6x6 and is stored in the LODERUNN String in the form of 6 binary numbers. I use my own NASR routines. (a slow mess) LODERUNN uses the graph screen to draw its graphics, to avoid flicker because of problems with interrupt mode programs using the graph screen, all interrupts are disabled. All enemies are stored in secondary text memory. Too many enemies may (will) overflow to other parts of memory. The more enemies the slower the level. (try for a maximum of 15) levels are 21x10 and therefore take up 210 bytes. you may write your own levels using the level editor or ASM the format is as following: $80DF -- pointer to first byte of 21x10 level $80E5 -- number of levels in the set. 0 -- BLANK 1 -- MAN 2 -- BRICK 3 -- LADDER 4 -- GOLD BRICK 5 -- BAR 6 -- H LADDER 7 -- EXIT 8 -- TRAP DOOR 9 -- C BRICK $D -- ONE WAY (LEFT) $E -- ONE WAY (RIGHT) THE LEVEL EDITOR Use the arrow keys to move the cursor. +/- to change objects. and [ENTER] to place objects. [F1] will erase entire level [EXIT] will save and exit [ALPHA] will save and play level Try to keep the enemies under 15. (see TECHNICAL STUFF) One Way Block (Right) Exit Hidden Ladder -- appears after all gold is collected. LEGAL STUFF LodeRunner is public domain. It may not be modified or disasembled without permission by the author. I cannot be held reponsible for any damage cause by use or misuse of this game. LodeRunner is by no means an original idea. It was first published in 1985 by BR0DERBUND software, and just recently sierra online released their own version. Thanks to all my friends for beta testing and suggestions. If you have questions or comments, Email me. (Sorry no junk mail) PLEASE!!! EMAIL ME LEVELS (send a UUE copy of the LRedit.85s containing your level) The best levels will be put in to the next level pack. GBAKER@TIR.COM