LODETOOL 0.1 README: I thought it would be nice to have a tool to deal with lode runner levels, so I figured out the format used by the DOS version of the game. From here, a tool to print out a level as IBM ascii emerged, and from there a tool to copy levels from one slot to another. I noticed that there are some parameters in addition to the level map, and created a new file format that stores a single level, with the advantage that it is a text file and can be read and edited by standard text file tools. It is version 0.1 and is barely functional, but I'm releasing it anyways, in case anyone wants to look at or modify the source. The code is released under the GNU Public License, if you have any modifications send them to me so I can add them to LODETOOL 0.2. The text file format has to have a .lrl extension, and is somewhat edited, the parser is pretty weak, so be careful to keep the same format. Included is a dos executable using DJGPP (gnu C for DOS), with the makefile m.bat. I've attempted to keep it from relying on any particular OS, so it should compile on unix machines with GCC, a makefile for this is not provided yet. SYNTAX: lodetool -c inputlevel [levelnum] outputlevel [levelnum] Copies a level from file1 to file2, levelnum specifies the level number of the level in the file. Decides on what to do based on the extension, .dat or .lrl. levelnum is ommitted for .lrl format. lodetool -p inputlevel [levelnum] Prints a level to stdout using IBM ASCII characters. TODO: - Better argument processing and error handling - Read and write more file formats PC version 1, clones, c64/apple/etc - Output to an image file format AUTHORS: - Joshua Neal , maintainer