jslife.zip Version 2010.01.13 This is Jason's collection of patterns for Conway's Game of Life. The files contained in this archive are in a format called "RLE", which is widely used for Life patterns. Most Life programs should recognize it. Comments and questions may be sent to Jason Summers . ----- The collection is subdivided into several separate directories (folders): applications (1) Patterns whose population over time is unusual. (2) High-level patterns; patterns designed to calculate or emulate something. (I guess these two things may not have a lot in common, but I don't want to have too many separate directories.) c2-extended A by-period collection of c/2 spaceships, puffers, and (especially) rakes. fuses A collection of some ways that linearly-repeating patterns can decay. guns Spaceship guns. Most ordinary glider guns would be put into other collections instead of this one, so most of the guns here are unusual in some way -- they may have an adjustable period, or an unusual shape, or fire multiple spaceships or unusual kinds of spaceships. interactions (For lack of a better name.) Moving reactions that are supported by one or more guns or puffers, which move at a different velocity than the reaction itself. misc Anything that doesn't fit into another directory. Mostly, reactions that are interesting or useful. odds-and-ends Various curiosities, some obsolete, that I can't decide what to do with. osc-supported "Oscillators" that are supported by glider guns, or something morally equivalent to glider guns. Note that my "wicks" collection may contain additional examples of these. slideguns "Guns" that fire each glider on a separate path. See the section below for more information. synthesis Patterns of gliders that collide to form complex objects. velocity-... Spaceships, puffers, stretchers, etc. Separated by velocity. ----- Additional information about the "c2-extended" directory ----- This used to be a separate "rakes" collection, but I've incorporated it into this collection, and expanded it. True-period rakes are known for *all* multiples of 8, and all multiples of 4 higher than 564. The files "var-072+8n.lif" and "var-???+24n.lif" are the starting points for building them. ----- Additional information about the "slideguns" directory ----- The objects here are separated into two basic types: "slide guns" and "tethered rakes". The difference is that the rate of outward movement of a tethered rake is fixed, while a slide gun's outward movement can be adjusted by changing the period of the stationary part. (I may be abusing the term "tethered rake" when I use it to include patterns like "teth-o-014b-090.lif" that aren't based on a spaceship or puffer.) File naming convention: TYPE-D-XXd-YYY.lif TYPE: slide=slide gun, teth=tethered rake D: Direction of spaceship salvos, o=orthogonal, d=diagonal XX: Outward movement, in cells per period d: Direction of output relative to the pattern. Not always applicable. (b=backward gliders, f=forward gliders) YYY: Apparent period of the stationary part (gun)